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Your knife, for example, can be pulled from a holster on your chest.
#Resident evom full#
The bigger deal is that with full control of Leon’s hands, all of your weapons and items can be physically grabbed when necessary. That said, I did not personally find myself moving that much while shooting and only ever found it useful in boss battles, most notably the one against El Gigante. This design choice might anger purists who loved the added challenge that came from Leon being forced to stand still while he aimed, used his knife, or fired weapons, but for me it is a welcome change considering the volume of enemies Resident Evil 4 can throw at you and the awkwardness of a VR game refusing to let you move when your body wants to. There’s an added benefit from enabling full motion in that it allows you to control Leon’s movement while aiming and shooting at enemies independently. My preferred playstyle was a custom setting that gave me the benefits of full motion, such as moving my head to look around, but also quick angle turns using the right thumbstick that made it easier to manage waves of enemies when my muscle memory forgot I could physically turn my head around. Full Motion is for those experienced in VR gaming and comfortable with camera movement while Comfort mode is there for you if you’re prone to motion sickness, but you can tweak movement options like teleportation at will. Resident Evil 4 VR has been remade from the ground up to accommodate several VR play styles. Part of that is in how you control the action. Defeating them gave me a sense of adrenaline rush I haven’t felt since I first played Resident Evil 4 back on the GameCube in 2005. Especially with the latter two, where you can hear their dreadful, heavy breathing sounds and then see these massively tall and creepy enemies slowly coming in your direction, and you have to hurry to pull out your rifle and aim down the infrared scope. Even some non-boss fights against regular enemies like Garrador, Regenerator, and the Iron Maidens are a lot more tense to endure. And there’s the Verdugo boss battle, where a creepy, almost xenomorph-like monster charges at you with glowing red eyes. Some examples of moments that felt new and awesome in VR include fighting Del Lago, where you can see this creature’s giant mouth opening wide as it tries to eat you whole. And to me, that’s what makes this such an incredible experience. Salazar Castle, in particular, struck me when I saw the armored knight statues and the rusted and rundown look of the armor.
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So many of us have ventured through this gloomy yet beautiful world multiple times before, but Resident Evil 4 VR really does a good job at conveying the gloom and creepiness the setting has. Resident Evil 4 was never a terribly scary game, but the sense of dread is enhanced in the VR version thanks to all the action being up in your face. Of course, the story campaign is what we’re all here for, and it flourishes in VR.
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